Showing posts with label Application. Show all posts
Showing posts with label Application. Show all posts

Sunday, June 24, 2012

Reading Difficulties: The evolution of those annoying online security tests

A free tutorial website, Duolingo, aims to translate the entire web with the help of people starting to learn a new language.

It's a project born out of guilt from the man behind one of the most annoying features of web surfing - those online security checks involving random words.

Duolingo hopes to convince millions of people to work for free and thus translate all web content in a matter of years.

It may sound like an ambitious plan but it's not the first time founder Luis von Ahn and his colleagues at Carnegie Mellon University have enlisted a global workforce to work for nothing.

As a 22-year-old graduate student in 2000, von Ahn invented the Captcha - those distorted images of words and numbers used to sign in to ticketing and social media websites, among others, which users have to decipher to prove they are human.

The software is used by more than 350,000 websites to prevent computer programs from attacking them with spam. In 2007, von Ahn realised that 200 million Captchas were being typed by people all over the world every day.

"At first I felt really good about that because I thought, 'Look at the impact that I've had'," he says. "But then I starting feeling bad."

Typing each Captcha takes about 10 seconds, he estimates. Multiply that by 200 million, and humanity as a whole is wasting about 500,000 hours on these security codes every day.

He decided to put these hours to good use and devised ReCaptcha, a system that uses each human-typed response as both a security check and a means to digitise books one word at a time.

At the same time the New York Times was digitising 156 years of its archive using a team of typists. Over a decade, the typists had transcribed 27 years of newspapers. The paper began using von Ahn's software and in 24 months had transcribed the remaining 129 years of archived newspapers.

ReCaptcha was acquired by Google in 2009, and it is still used widely to tell humans and spamming programmes apart. But its translating software is exclusively available to Google's Books project to transcribe every book in the world.

All of that doesn't detract from the fact that for most people, these security codes are nothing more than a frustrating waste of time. For those with dyslexia or sight problems, they can be a serious barrier to internet use.

Dr Sue Fowler, at the Dyslexia Research Trust, says the codes only add to the trouble dyslexics have filling in web forms. "Even looking at it closely, I wouldn't know what to do with it," she says.

There is an audio alternative, but these are even more confusing as most just sound like a flurry of noise.

And the automated security codes are getting more and more difficult. Some of the latest manifestations can appear as a jumbled blur of letters, numbers and punctuation that is almost indecipherable.

"As of a few months ago, if we showed someone a ReCaptcha they were successful at it about 93% of the time," says von Ahn, adding that once that drops to 75%, users give up on trying to access a site.

Since selling ReCaptcha, von Ahn has teamed up with one of his graduate students, Severin Hacker, to create software that gives the user something in return for their time and effort.

The answer is Duolingo, a site that gives free language tutorials and in exchange solicits aspiring linguists to translate sentences from the internet.

At present, it only caters for English speakers looking to learn French, German or Spanish, and Spanish speakers who want to learn English. They start with very simple sentences and work up towards more complex ones, increasing their value as a translator as they progress.

Monday, January 16, 2012

Autism: Are apps the key to revolutionising learning?

Technology has completely and utterly changed Veronica's life.

"She has gone from being a little girl who had no way of showing us how much she knew, to a little girl who now has a portable device she can laugh, play and engage with," says her mother Sam Rospigliosi, from Edinburgh.

"Who knows, she might even use it as her voice in the years ahead if she never learns how to speak again."

Veronica is six years old and severely affected by autism. She has significant learning difficulties and finds many social situations very difficult. She lost all her speech three years ago.

But in common with many other children like her, touchscreen computers have provided a way of learning and communicating that plays to her strengths.

As a result, devices like iPads are fast becoming a 'must-have' for many families of children with autism.


Find Me App Demo from Interface3 on Vimeo.

Richard Mills, head of research at Research Autism and the National Autistic Society, says the technology is an opportunity to take "a huge step forward in our understanding of autism".

"They allow us to have an insight into how children think. People with autism have a different kind of intelligence. Their visual memory is strong, so PCs are highly motivating."
Token incentive

When Veronica took part in the trial of a new iPad app called FindMe, designed by a team of researchers at the University of Edinburgh, she loved the experience.

"Every time Veronica got an answer right, she got a token and she knew she had to get five tokens to get to the musicbox," her mum says.

"She was very motivated to answer the questions."

Aimed at non-verbal children from the age of 18 months upwards, the app encourages players to focus on other people and their needs, something people with autism find difficult.

Dr Sue Fletcher-Watson, a psychologist from the University of Edinburgh who led the app's development, says using touchscreen technology is crucial.

"A mouse and keyboard are not accessible for the youngest children. Early intervention is key for the most severely affected and iPads have allowed us to design for youngest ages.

"The app allows children to rehearse simple social skills over and over again. Practice makes perfect."

Read more of this article here

Saturday, February 6, 2010

Wiley InterScience: In Pursuit of a Reading Application to assist Dyslexic Readers

Reading Application Study - Summarised

This is a story about the fate of a psychological application: from its conception to the optimistic vision surrounding its future.

We hope that this application – an enjoyable learning game (www or mobile phone-based, available free of charge to the end users) for children – can at best help millions of children in their reading acquisition in the future.

Its basis was created by following intensively the development of children with and without genetic (familial) risk for dyslexia from birth to puberty in the Jyväskylä Longitudinal study of Dyslexia (JLD)-project.

For further information on the full article in PDF format, click here