Showing posts with label sociological. Show all posts
Showing posts with label sociological. Show all posts

Wednesday, March 21, 2012

Parents of sick kids distrust online medical help - ‘Dr. Google’

Parents of children with cancer not only don’t trust online medical sites, but fear them as well, preferring instead to receive information from a trusted source, like a doctor.

“Respondents were telling us they were uncertain of the information online and that they were afraid of the unknown,” says study co-author Elizabeth Gage, professor of community health and health behavior at the University at Buffalo. “They didn’t want to run into stories about ‘the worst case scenario’.”

Gage, along with Christina Panagakis, a UB graduate student in sociology and colleagues at Roswell Park Cancer Institute, interviewed 41 parents of pediatric cancer patients in the U.S. to learn how caregivers use the Internet as an information source about their child’s illness, its prognosis, and potential treatment options.

Published in the journal Sociology of Health and Illness, the study suggests that beyond a distrust and fear of health-related Internet sites, online searching for information about an illness might vary between patients dealing with routine conditions and those faced with life-threatening problems.

“The likelihood of a patient going online might depend very much on context,” Gage explains.

Previous studies looked at what Gage described as routine, contested, or stigmatized illnesses, while her research contributes a piece of knowledge relative to severe pediatric illnesses.

“One of the reasons we were interested in exploring this issue is that so much research and media coverage had examined how the Internet was breaking down barriers between patients and caregivers and their physicians,” Gage says.

“But that wasn’t the case in our study. Perhaps because of the severity of the diagnosis, parents and caregivers preferred to receive their information from sources other than the Internet.”

The information-seeking behaviour of parents and other caregivers appears to be influenced by the volume of available information, Gage says.

Patients with routine illnesses might find minor details online that better inform their conversations with health care providers, but respondents in this study who were confronting a more serious diagnosis were overwhelmed by the often conflicting sources of online material.

“Families in our study did not know where to begin or how to sift through such a huge mound of information,” Gage says.

Those who did look for information through the Internet tended to limit their searches to what they considered more credible sources, such as medical journals and hospital libraries, the study says.

“A lot of families used the Internet to establish connections with other families in a similar situation, as much for emotional support as for reasons to share medical information,” Gage says.

“However, many families ascribed a certain expert status upon these individuals, almost elevating the experience of what they call “the veterans” to the same level as that of a trusted hospital-based site.”

More news from University at Buffalo: www.buffalo.edu/news

Friday, May 7, 2010

Research Study: Children's songs, clapping games improve motor and cognitive skills

Study: Children's songs, clapping games improve motor and cognitive skills

Children's songs and clapping games can develop a person's motor and cognitive skills even long after childhood, a recent Israeli study suggests.

The study, by Dr. Idit Solkin of Ben-Gurion University's arts faculty, found a direct link between children's songs and clapping games and the development of important skills, both in children and in young adults, including university students.

Study Period
Solkin conducted the study over a period of five years by interviewing school and kindergarten teachers and visiting their classrooms, where she joined the children in singing. Her original goal was to figure out why children are fascinated by singing and clapping up until the end of third grade, when these pastimes are abruptly abandoned and replaced with sport.

"This fact explains a natural evolutionary process the children are going through," she said. "The clapping and singing games appear naturally in children's lives around the age of seven, and disappear around the age of 10. In this narrow window, these activities serve as a developmental tool that reflects many of the children's needs - emotional, sociological, physiological and cognitive. It's a transition stage that leads them to the next phases of growing up."

Motor and Cognitive Skills
Though the relationship between music and intellectual development in children has been studied extensively - prompting countless parents to obtain a Mozart record or two for their young, just in case - Solkin said that no in-depth study had previously been made of the effect that singing and clapping games have on children's motor and cognitive skills.

"We found that about 20 percent of children in the first, second and third grade take up these songs and demonstrate skills absent in children who don't take part in such activities," she said. "We found that children who clap and sing write better, with fewer spelling errors and nicer handwriting. Their teachers also believe their social integration is better than that of children who don't take part in these games."

School Study
As part of the study, Solkin went to several elementary school classrooms and engaged the children in singing and clapping activities over a period of 10 weeks. "Within a very short period of time, the children who until then hadn't taken part in such activities caught up in their cognitive abilities to those who did," she said.

This finding led Solkin to conclude that singing and clapping games should be made an integral part of education for children aged six to 10, for the purpose of motor and cognitive training.

University Students
She also found that singing and clapping games have a clear effect on adults: University students who filled out her questionnaires reported that after taking up such games, they became more focused and less tense.

"These techniques are associated with childhood, and many adults treat them as a joke," she said. "But once they take them up, they report feeling more alert and in a better mood."