Showing posts with label flight simulator. Show all posts
Showing posts with label flight simulator. Show all posts

Thursday, March 17, 2011

Conversation Simulator for Adults with Autism

Simulated interactions in which adults with autism converse with a virtual partner may help them develop better social interaction skills, according to a novel study presented in  Cyberpsychology, Behaviour, and Social Networking, a peer-reviewed journal published by Mary Ann Liebert, Inc.

Click on the picture to download and view the published report.

More than half of individuals diagnosed with autism have normal intellectual capabilities yet struggle in social and work environments because of their severely impaired abilities to interact and converse with others.

Researchers published a report that adults with autism who participated in a prototype conversation simulation program responded positively to the experience, supporting the quality and usefulness of the simulation.

In the article, “Virtual Conversation Partner for Adults with Autism,” the authors describe a simulated environment in which participants with autism who are not otherwise intellectually disabled interact with virtual partners, are given onscreen dialog options, and are scored on their ability to initiate, maintain, and conclude a pleasant conversation on a variety of topics.

“Over the past two decades, simulations have proven effective at helping people with a variety of physical and mental disorders. This new application could make it so many with Autism Spectrum Disorder could function more effectively in the larger world,” says Brenda K. Wiederhold, PhD, MBA, BCIA, Editor-in-Chief of Cyberpsychology, Behavior, and Social Networking, from the Interactive Media Institute, San Diego, CA.

Saturday, November 21, 2009

ADHD: Brain Training and Concentration


How can you use Video Games consoles, in the same way that NASA uses Flight Simulators, to help you gain the level of concentration that is normally experienced by pilots and astronauts.

In addition to the games console you need to be connected to a bio-feedback instrument that measures your level of excitement and concentration and feeds this back to you, the player. The feedback loop also affects the speed of the game, the more excited you are the slower the game but when you start to concentrate and stay calm, the game will speed up.

Thus, allowing you to be in control of the game speed and therefore, the enjoyment factor, simply by controlling your concentration levels. So, you can very quickly see the cause and feel the effect of better attention focus and control in your play and your life.

This equipment is available from www.smartbraintech.com